At Fettle Foundry, we love video games, and to celebrate some of our favourite games from the last few years, we have created a range of posters using typefaces from our library.
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Our first poster is inspired by Phantom Liberty, the follow up DLC to the incredible Cyberpunk 2077. Unlike many stereotypical cyberpunk games which borrow heavily from the aesthetic style of Blade Runner, Cyberpunk 2077 bathes its world in sunshine rather than never ending rain. The result is a bombastic contrast between sun-soaked colour and the grim reality of corporation-controlled life.
Its follow up, Phantom Liberty, introduces a conspiracy theory plot heavily influenced by the William Gibson novel, Neuromancer.
Cyberpunk 2077 had a troubled launch: it was buggy and broken, and clearly unfinished. However, Phantom Liberty represented the culmination of years of work in which CD Projekt Red committed to fixing their mistakes. The result is a game that represents the pinnacle of modern story telling roleplaying games.
Our design is inspired by the effect of the relic within the game and looking at ways to represent digital fragmentation of information and memory, as well as the colour palette used throughout the DLC.
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Our second poster is inspired by Dark Souls 3, the third instalment of the infamously difficult series of action roleplaying games.
Often imitated, but rarely bettered, the strength of the Dark Souls series is not in punishing players, but teaching patience and persistence as a means to achieving your aims. Standard enemies can often be punishing at first, but through repetition patterns emerge that help the player build muscle memory through rhythm.
The lessons taught by Dark Souls can be applied to many areas of life, such as kerning or drawing the lowercase s.
Our design is inspired by the bonfire mechanism – essentially a save and fast-travel point – as well as the overall colour palette of the main game’s locations.
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It’s difficult to describe Disco Elysium to someone without doing the game a disservice or sounding like a lunatic. The story takes place in a seaside town that is still recovering from a communist revolution decades prior to the game’s events. You play as an nihilist, alcoholic detective with amnesia, haunted by dreams and his own combative mental psyche, and must build your skills through embracing or suppressing idealistic and problematic thoughts.
The world in which Disco Elysium is grim, with the game dealing with themes of oppression, revolution, hopelessness and depression, however, the game manages to foster a sense of hope. It helps that the visual style of the game is beautiful, with a hand painted illustration style that makes everything feel like a hazy dream.
Our design is inspired by the sketchy, broken, painterly illustrations featured throughout the game.
If you use any of our fonts in your work, we would love to see it. We maybe even feature it on our website and social media channels. If you'd like to share something with us, please feel free to get in touch.